
AR Table
Through rich multimedia AR elements, traditional teaching materials are activated into interactive learning experiences.
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Through rich multimedia AR elements, traditional teaching materials are activated into interactive learning experiences.
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Through on-screen physical buttons and AI, traditional picture cards and multiple-choice questions are upgraded into a highly interactive game training system.
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Combining clinical expertise and innovative optical sensing technology, it transforms from passive reaction to active warning, bringing true safety and dignity to the elderly.
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Combining artificial intelligence and 3D motion detection technology, the focus of the user's physical activities is analyzed in real time through the video lens and practiced in a gamified manner.
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It is a revolutionary 3D virtual reality creation tool.
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It is an innovative virtual motion system that combines highly sensitive motion sensing technology with 3D virtual reality (VR). It is ultra-compact and plug-and-play.
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Combining physical button operation with a simple interface, it allows elders with different cognitive abilities to easily participate in training and improve memory, concentration and thinking skills through gamified interaction.
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Self-developed entry-level VR design and creation software, without any programming, allows you to create 360° interactive content in the VR virtual reality world.
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It is a cognitive training platform with physical coin interaction as the core, improving concentration, decision-making ability, computing power and hand-eye coordination.
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It is a high-tech sports equipment that combines sensing technology, projection display and virtual reality, allowing users to simulate a real golf course experience in an indoor environment.
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It is a device that combines motion capture, virtual reality and precise sensing technology, allowing users to experience real tennis match situations indoors.
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It is a sensing technology training and entertainment device that allows users to experience the fun of real archery in a safe indoor environment.
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The world's first portable XR system creates a multi-sensory interactive experience anytime, anywhere.
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It is an interactive sports system that combines sensors, motion capture and virtual reality technology, allowing users to experience realistic shooting training indoors.
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Provide flexible rental and door-to-door demonstration services, with built-in diversified rehabilitation training and immersive teaching content.
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Faced with EDB's 500, 000 "Smart Learning and Teaching" grant, how do schools choose AI tools with long-term benefits? This article provides an in-depth analysis of the 10 major procurement criteria: covering AIGC teaching material generation, interdisciplinary 3+2+6 compliance requirements, local team support, and the impact of Unity-free open source solutions on the sustainability of school-based assets. Help the school turn its budget into real teaching strength.
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As Hong Kong's population continues to age, the Social Welfare Department has launched the "Innovation and Technology Application Fund for Elderly and Rehabilitation" (referred to as the I&T Fund) to actively promote the introduction of innovative technologies in elderly and rehabilitation service units to enhance service quality, improve the quality of life of service users, and support the work of frontline care staff. Entering the 13th phase of the Gerontology Fund application stage, in addition to selecting suitable gerontechnology products, service organizations must clearly state in the application form how the products meet the fund's assessment criteria.
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Provides a comprehensive 4D immersive XR experience, combined with AI content creation, allowing multi-person interactive learning and training without wearing VR glasses.
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An interactive projection system that combines sensory interactive creation, muscle development and AI interactive question and answer functions, which can be flexibly projected onto the floor, wall or desktop.
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An artificial intelligence content generation platform specially built for interactive technology products. No programming experience is required and practical content can be quickly produced.
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With the vigorous development of science and technology, immersive virtual reality (VR CAVE) technology continues to deepen its application in various fields. In this trend, the VirCube system, as an advanced VR CAVE virtual reality system, has not only made outstanding achievements in the fields of industrial design and scientific research, but is also gradually changing the face of the education industry. This article will delve into how the VirCube system can be used in the education field, bringing new possibilities to the learning environment.
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In the context of promoting inclusive education in Hong Kong, learning support for SEN students has always been a core challenge for teachers and schools. From the Disability Discrimination Ordinance to the Education Bureau’s Tiered Intervention Model and IEP requirements, the policy direction is clear, but implementation is often limited by time, manpower and tools. The emergence of VR (virtual reality) is bringing new possibilities to this dilemma. From immersive social training, life skills simulation, to data-based learning assessment, VR not only improves student engagement, but also helps teachers transform abstract learning goals into concrete results. But the problem is—— 👉 Is VR really feasible? Or is it another educational technology that is “easy to watch but not easy to use”? This article will start from Hong Kong’s education policy and combine it with actual teaching scenarios to break down the true value, challenges and implementation strategies of VR in special education, helping schools move from “knowing” to “doing”.
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With the rapid development of science and technology, immersive virtual reality technology is gradually being used in various fields, and one of the most significant virtual reality applications is to provide the elderly with spiritual and physical fun and a wonderful journey of rejuvenation.
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Are you still worried about how to make full use of the one-off subsidy of NT$150, 000 from the Education Bureau for "Supporting Schools to Promote Campus Sports Atmosphere and MVPA60"? Motive Force's self-developed VR virtual sports system SilverMOVE can perfectly complement the development of physical education courses. The system can not only be paired with different equipment to stimulate students' interest in doing sports, but also has a built-in game recording function to help teachers understand students' sports status, creating a smart and healthy campus for the school before the end of the 2026/27 school year!
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Motive Power works hand in hand with the Hong Kong Council of Social Service (HKCSS) to continuously optimize home-based elderly care products through the gerontechnology innovation platform and user participation testing, improve the elderly’s rehabilitation exercises, cognitive training and quality of life, and promote the development of smart elderly care.
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In recent years, gerontechnology has become an important trend in the field of digital technology, not only leading the advancement of medical care and quality of life, but also bringing new experiences and opportunities to the elderly. Driven by this technology, the applications of virtual reality (Virtual Reality, ) and mixed reality (XR) have gradually penetrated into the lives of the elderly, bringing them an unprecedented wonderful world.
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Motive Force is one of the first companies to obtain the "STEM Mark" certification, and its VR education solutions have been recognized by experts.
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In an era of rapid technological development, the application scope of virtual reality (VR) is constantly expanding, and one of the eye-catching areas is the smart city industry. Through VR CAVE technology (Cave Automatic Virtual Environment), we can experience and simulate the operation of the city in a comprehensive virtual environment, providing more effective solutions for urban planning, management and operation.
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